Losing to a better player is fine, but a loss is less fun when it's because the controls glitched and a ship turned to expose its most vulnerable side instead of its teeth. Of course, that configuration leaves that ship completely defenseless against anything coming from the other 270 degrees, and one speedy scout boat with short-range lasers can bring down my expensive battleship if I'm not careful to guard it with support ships – and every loadout I've seen so far has similar interesting tradeoffs. Watching an enemy ship rock under the force of a barrage is a great reward for a job well done. A large boat can deliver a vicious broadside blast of massive firepower when floated into range then pivoted. I'm personally fond of loading all of a ship's weapons onto one side. There aren't a ton of weapons available – only three cannon types, for example – but that just makes it more impressive when someone uses an unexpected fleet loadout to surprise and rout you. You can observe experienced players using equipment like smoke grenades, cloaking devices, artillery, and more in creative ways the AI and tutorials never address. Once you hop online, the schooling will immediately begin. In short, don't get Leviathan: Warships for its weak single-player experience, because you won't even scratch its surface. I managed to make it all the way through without ever learning how the different gun types interact with armor types. Worse, this isn't even an effective teacher for the mechanics. And that final battle? Tactics don't even really come into play. These nine missions rely far too heavily on spawning ships behind your fleet to create a challenging scenario – and if you fail the first time, you'll know exactly where to aim your guns the second time. The same can't be said of its clunky single-player and co-op campaign.
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